Tampilkan postingan dengan label video games. Tampilkan semua postingan
Tampilkan postingan dengan label video games. Tampilkan semua postingan
Kamis, 28 Juli 2011
Selasa, 04 Januari 2011
The undeniable lure of simple game play.
As I have mentioned many times before, I used to program video games back in the day. I'm not a huge fan of games now, because they are way too complicated. If I had kept playing them from the 1980s until now, I would have seen the gradual nature of the change, but I didn't, so trying to play Grand Theft Auto or World of Warcraft now is like jumping into a seven book set of novels in the middle of the fifth book.
Seriously not fun.
But cell phone games are a completely different story. While the computing power inside a cool phone these days puts the old video game machines like the Atari 2600 and the original Nintendo Entertainment System to shame, a cell phone has the restriction of a teeny tiny screen. A lot of programmers decide to get around this problem by going old school and designing games that could have worked on some 1980s home console.
One such hit is an app from Finland called Angry Birds, which builds a completely unnecessary story around a simple game of a catapult destroying a two dimensional castle. There are other versions of the same idea around, but for some reason the idea of birds wanting to exact revenge on egg stealing pigs makes this the true cultural touchstone.
Don't ask me why birds and pigs. I can't 'splain it. It's like asking why did Mario, a guy with a massive hammer rescuing a princess from a giant ape, have to be a plumber.
These are the deep mysteries of the cosmos.

And then there's a game that sucked away a few weeks of my life back in 2009, Ninja Ropes Extreme. The idea is simple enough. You're a ninja in outer space with ropes you use to swing across the galaxy by attaching them to those things that look like gears, using the circles with arrows in them (called gravity vortexes) to give you pushes, sometimes forward like the one in the illustration, but the arrows on later screens point to any of the eight main points on a compass.
To quote the song Ninja Ropes, written by Joss Whedon and his brother Jed, "Simple in its game play, and yet epic in its scope."
The simple style games originated by old timers like me aren't going away.
Seriously not fun.
But cell phone games are a completely different story. While the computing power inside a cool phone these days puts the old video game machines like the Atari 2600 and the original Nintendo Entertainment System to shame, a cell phone has the restriction of a teeny tiny screen. A lot of programmers decide to get around this problem by going old school and designing games that could have worked on some 1980s home console.One such hit is an app from Finland called Angry Birds, which builds a completely unnecessary story around a simple game of a catapult destroying a two dimensional castle. There are other versions of the same idea around, but for some reason the idea of birds wanting to exact revenge on egg stealing pigs makes this the true cultural touchstone.
Don't ask me why birds and pigs. I can't 'splain it. It's like asking why did Mario, a guy with a massive hammer rescuing a princess from a giant ape, have to be a plumber.
These are the deep mysteries of the cosmos.

And then there's a game that sucked away a few weeks of my life back in 2009, Ninja Ropes Extreme. The idea is simple enough. You're a ninja in outer space with ropes you use to swing across the galaxy by attaching them to those things that look like gears, using the circles with arrows in them (called gravity vortexes) to give you pushes, sometimes forward like the one in the illustration, but the arrows on later screens point to any of the eight main points on a compass.
To quote the song Ninja Ropes, written by Joss Whedon and his brother Jed, "Simple in its game play, and yet epic in its scope."
The simple style games originated by old timers like me aren't going away.
Kamis, 12 Agustus 2010
Trade secrets of a trivia nerd.

I've been a trivia nerd for some time. I didn't go on Jeopardy! back in 1984 wondering if I might do okay. I expected to kick people's butts and I did.
This is a picture of David Crane, one of the co-founders of Activision and one of the best video game programmers and designers in his day. If you don't believe me, ask him. Dave did not have a lot of false modesty, or any kind of modesty for that matter. Well, to be fair, he didn't walk around naked, so he had some modesty. That's a blessing, I suppose.
The guy bought a DeLorean. Does that tell you enough about his personality?
Okay, let me add another little anecdote. Dave didn't like being second best at anything. When it came to trivia, he was good. But as long as I was around, he was second best and he'd just have to get used to that.
(Know where that line is from? I'll put the answer in the comments if no one gets it by tonight.)
So one day, David says to me. "Here's something you can't possibly know. Who are Emi and Yumi Ito?"
This is a picture of David Crane, one of the co-founders of Activision and one of the best video game programmers and designers in his day. If you don't believe me, ask him. Dave did not have a lot of false modesty, or any kind of modesty for that matter. Well, to be fair, he didn't walk around naked, so he had some modesty. That's a blessing, I suppose.
The guy bought a DeLorean. Does that tell you enough about his personality?
Okay, let me add another little anecdote. Dave didn't like being second best at anything. When it came to trivia, he was good. But as long as I was around, he was second best and he'd just have to get used to that.
(Know where that line is from? I'll put the answer in the comments if no one gets it by tonight.)
So one day, David says to me. "Here's something you can't possibly know. Who are Emi and Yumi Ito?"

"That's easy." I answered, quick as a bunny. "Those are the tiny princesses from the Mothra movies."
He may have asked how I knew that. I might have told him, and I might have let him stew in his humiliation for a while, with a silent warning not to bring that weak stuff into my house.
But I will let out a little trade secret, not only of trivia but also education. There are easy ways and hard ways of asking a question, and he asked a hard question the easy way.
I know enough of language to know the two names were Japanese, and enough Japanese to know the two names were female. A nerd asks me about two Japanese chicks. Tell me another culturally important pair of Japanese females? Obviously, the two little princesses from Mothra.
If he had asked, "Who played the princesses in Mothra?" I would not have had a clue.
It was elementary, my dear Mr. Crane.
He may have asked how I knew that. I might have told him, and I might have let him stew in his humiliation for a while, with a silent warning not to bring that weak stuff into my house.
But I will let out a little trade secret, not only of trivia but also education. There are easy ways and hard ways of asking a question, and he asked a hard question the easy way.
I know enough of language to know the two names were Japanese, and enough Japanese to know the two names were female. A nerd asks me about two Japanese chicks. Tell me another culturally important pair of Japanese females? Obviously, the two little princesses from Mothra.
If he had asked, "Who played the princesses in Mothra?" I would not have had a clue.
It was elementary, my dear Mr. Crane.
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